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Fleafa

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A member registered Jun 08, 2020

Recent community posts

No worries!

I thought art may be placeholder, didn't want to assume.

I can't remember the steps I went through to install it now; though I'm sure I have a tab open somewhere... ProtonGE was fine and the Deck's built-in features for throttling did the job.

Trigger seemed to pick up the card but not properly resolve. As if the click didn't complete, or something.

Looking forward to more.

Enjoyed the game. Will likely pick up on Steam.

Would appreciate movement confirmation or option to undo movement. I found that clicks could sometimes work when attempting to click on cards and I ended up with a wasted turn.

Art style is excellent but the upgrades art, whilst good in itself, is completely incongruous with the overall aesthetic. 

Managed to get this alpha running on my Steam Deck, using ProtonGE8.3. Controls are a bit of a pain to set up, not knowing what the intended controls are, but plays well once done. Doesn't seem to like the triggers as mouse clicks, but bumpers work fine.

Maxes out the GPU, which is unexpected, hitting around 60fps. I throttled the GPU, bringing it to 30fps to reduce fan noise and extend battery life. Reducing resolution from native 1280x800 isn't a great option, as text quickly becomes unreadable.  

UI really needs to be scalable, as it is often hard to read rule definitions on the deck's screen, and my eyesight is good.  Some tooltip popups appear behind other screen elements (noticed this in the card removal section of the shop).

Mid-feedback update:
Something funky was going on. The tooltip for cards in hand were pixelated in the same way as the card art. At lower resolutions, they became unreadable. After trying 1024x768 (that was a throwback!) the text was no longer pixelated and matched the unit summary on right of screen font. Set resolution back to native and the font remained legible!

Found this after it was mentioned on the Giant Bombcast. Looks great!